Introduction — commander's intent
We are the US Customs and Border Protection (USBP). We operate the Bridge of the Americas — the only legal border crossing in the game — and we perform border protection. This ROE is binding for every member of the USBP.
The ROE tells you when and how much force you may use. It does not tell you how to do a check, a search or customs clearance — that is in the SOP. Above the ROE there are always the Rules 2026, the GameBook 2026 and safety; the ORG and the GAMEMASTER decide.
The future of occupied Mexico will be decided by a referendum (Ciudad Juárez, 8 Aug 2026, 13:00–15:00). Every Mexican who dies needlessly at the crossing is a vote we did not win. The referendum is won by behaviour, not by shooting. We use deadly force as the last option, not the first one.
Our refresh is 1 hour — the minimum value, which cannot be shortened any more. So we last longer than most of the other side. The USBP may have a medic (max. 1 per squad, max. 3 per platoon), but it has no ambulance.
Right to defence
You may open fire or use preventive force against those who show a HOSTILE ACT or HOSTILE INTENT (a threat of immediate use of force) against you or against other friendly forces.
- Hostile act — the attack is already happening: shooting, a knife attack, a violent entry, an attack on a patrol.
- Hostile intent — an attack is about to happen: drawing a weapon, aiming, a coordinated movement to contact distance.
Example: A person at the border crossing pulls out a hidden weapon and you can expect that they will use it against allied units = an attack can be expected. You act immediately.
The right to defence also applies in the occupied part of Mexico, where we may operate.
PID — positive identification
Positive Identification (PID) is required before engaging — a reasonable certainty that the target is a legitimate target. In practice: you must always be 100% sure who you are using force against. If you do not have PID, you do not shoot.
Uniform discipline is mandatory for the whole event and replaces the "nationality" of persons — you recognise who you are talking to by the uniform. The full list of recognition marks of all factions is in the SOP — Cooperation with other forces. Learn it before the event.
When PID fails
- A cartel scarf is not a reliable mark. A cartel member only has to wear it at the moment they go into combat or join a firefight. CHANGED — in 2025 we treated a visible scarf as reliable. No scarf does not mean a clean civilian.
- A "Mexican civilian" may be our own agent. A disguise is allowed to ICE, FBI, CIA and the Zapatistas, and only on Mexican soil. USBP never uses one.
- US Army looks the same as we do — US camouflage and a US flag. Before you shoot at "somebody in camo", make sure it is not the force above us.
- A reflective vest means out of game. Never shoot at a person, a vehicle or a dwelling marked with a reflective vest.
How CIA and FBI agents prove their identity to USBP without getting killed (in 2025 it was a hidden US flag), and what the current FoF signal is. Do not guess — you will get it on site.
Use graduated force
When time and circumstances allow, use only the force that is necessary and proportionate to protect lives and to complete the mission. Use deadly force only to protect human lives and property designated by the commander.
- Verbal warning and instruction. Loud, clear, in Czech or in English.
- Show of force. Raising the weapon, closing the area, reinforcing the patrol, calling the QRF.
- Administrative sanction. Refusal of entry to the USA, seizure of illegal items, closing the gate. A person who does not cooperate does not have to be let into the USA.
- Detention. The preferred result in most incidents.
- Non-lethal force. A shotgun with a blue tape — a hit stuns the target for 10 minutes. Always a better choice than death. It requires a SAFE GUN tape and a Weapon Certificate.
- Deadly force. Only when a lower level is not enough or the situation does not allow waiting.
Example: You do not use deadly force against a person armed with a knife who is not an immediate threat to anyone. You tell them to drop the knife, you keep distance, and only if it escalates do you use a higher level.
The border crossing is part of the city. Here you may shoot only with a pistol and a CITY GUN (the CITY GUN only in SEMI mode). The same applies in Ciudad Juárez and in inhabited areas where we may operate. Breaking this leads to penalties and to exclusion from the event.
Border regime
The border has three technical forms and each one means a different use of force. The physical description, the map colours and the operating rules are in the SOP — Border with Mexico; here is only what follows from it for the use of a weapon.
| Marking in the terrain | What it means for the use of force |
|---|---|
| White-and-red tape | Nobody may cross, not even USBP. Crossing is an out-of-game rule violation — you do not solve it by shooting, you report it to a GAMEMASTER or the ORG. |
| Yellow-and-black tape | Crossing is possible, but it is ILLEGAL and carries the death penalty. Shoot to Kill applies here, PID is still required. As a rule it is better to let the group cross and detain them in the USA, where they have few ways to escape. |
| Mobile fences and non-woven fabric | Our crossing stands here. Shooting through walls and fabric is forbidden and a hit through them is NOT VALID. Shooting through the open gate of the crossing is allowed. |
In 2025 we interpreted the white-and-red tape as a roleplay "high wall that you cannot shoot through". The 2026 documents do not state this interpretation — they only speak about the ban on crossing and about an out-of-game violation. Do not use shooting as a reaction to someone crossing the white-and-red tape.
Vehicles of level 2 and higher may drive into the USA across the yellow-and-black tape (lower levels may not). It is not clear whether such a crossing is legal in the game, or only technically possible. Until this is clarified, do not open fire on these vehicles and report them to command.
Shoot to Kill — and why we still prefer detention
The USBP is authorised to use deadly force against persons who cross the border at a place marked with the yellow-black tape, and against persons who cross a closed border crossing (there even without a warning). PID is always a condition. Crossing the white-red tape is not solved by force — it is reported to the GAMEMASTER.
Anyone who tries to cross the border illegally has a reason for it — they are armed or they smuggle contraband. A dead smuggler tells you nothing and you cannot seize the goods from a dead person, and the goods disappear from the game as soon as they reach a dealer. The preferred procedure is detention, search, seizure and handover for interrogation: ICE (illegal activity and migration), CIA (intelligence interrogation, identification of the commanders of Mexican factions), FBI (federal investigation), EPSO (judges offences committed in the USA).
In 2025 the rule was "if they run back to Mexico, do not follow them, it is illegal". For 2026 this does not apply — the USBP may operate in the occupied part of Mexico, pursuit there is legal. Earlier we handed detainees over to "CIA/DEA"; the DEA does not exist, its role was taken over by ICE, CIA, FBI and EPSO.
You do not use deadly force even for an illegal crossing if the shot would break another rule: through walls and fabric, from the border road or onto the border road, at a person in a reflective vest, without direct line of sight (blindfire), or at the crossing with a weapon other than a pistol and a CITY GUN.
Detention and interrogation
Detention is our preferred result. But it has hard limits and they are followed without exception.
- Detention may last a maximum of 2 hours and must not be repeated on purpose. Do not hold people "just in case" until the end of the shift.
- If the detained person says "I refuse detention", the detention is only played out in game — you do not touch them. The detained person then must not try to escape until they are released and must move according to your instructions.
- A detained person can be transported across the game area and imprisoned.
- USBP does not run interrogations. If you have a detainee who may know something useful, contact USBP command or hand the person over to ICE or CIA if any of them is on site. Our job is to detain, search, secure the find and hand over.
- Contraband, persons of intelligence interest and faction commanders are reported to command and handed over to ICE, CIA or FBI.
- Offences committed on US territory are handled by EPSO in cooperation with the USBP — you hand the offenders over to them. The EPSO decision is final, the punishments and the amount of the fine are their business.
The 2 hour limit and the rule "I refuse detention" are now explicitly in the rules. Neither the ROE nor the SOP from 2025 stated any maximum length of detention.
What is forbidden also for the USBP
The uniform is not an exception from the rules. Remember this as a fixed list.
- You never seize cash from anyone, even when it clearly comes from drugs. Money is always clean.
- Identity documents (the Mexican Carté de Identidat and the US ID / citizenship) and the collector document with POI stamps can be checked, but they cannot be seized and cannot be destroyed — because of the referendum. Pistols are not seized, they can only be destroyed with a white tape.
- RED STOP. If the searched person says "I refuse the search / RED STOP", the physical action stops immediately and the person instead presents all game items. You respect this term without discussion. The same applies with a vehicle and a building, where the driver or the owner must also be present.
- Consideration for children and young people. They are present at the crossing — it is still a LARP, it is not necessary to search everyone with the hardest method. The safety of civilians and uninvolved persons is above everything, a hit on them is always the shooter's mistake.
- Shooting at the crossing, in the city and in inhabited areas only with a pistol and a CITY GUN. Without exception, even in self-defence.
- The border road between the occupation zone and Mexico: it is forbidden to fight FROM the road and ONTO the road, including destroying vehicles, to block the road, to stop or stand on it, to treat wounded on it and to use it for your own advantage. Where it is not necessary, you only cross the road on foot or drive across it.
The border road has its own set of rules. In 2025 the instruction for patrols was "do not build roadblocks, but have a grenade launcher ready" — on the border road, destroying vehicles and fighting are explicitly forbidden for 2026.
Who we answer to and where we may go
This is a major change compared to 2025. Read all of it.
In 2025 the rule was: "The USBP has one single superior and that is POTUS, USBP command is not subordinate to diplomats, ministers, or any other armed forces." This DOES NOT APPLY for 2026. The GameBook introduces a binding chain of command in which USBP is subordinate to other forces. Refusing a legitimate order is a breach of the game framework.
| Territory | Chain of command | Position of USBP |
|---|---|---|
| US territory | US Army > USBP > FBI > ICE > EPSO > CIA | Second in order, subordinate to the US Army |
| Occupied zone | Governor Administrator > US Army > CIA > USBP / ICE > FBI | Fourth in order (level with ICE), subordinate to the Governor, the US Army and the CIA |
USBP may operate in the occupied part of Mexico — pursuit, patrols and cooperation with the US Army and ICE beyond the border are legal. We have no mandate in Free Mexico (of our partners only the CIA may go there; EPSO has the same powers in Mexico as in the USA). The mandate may be changed by the Governor Administrator after consulting the commander of the faction. Careful: in Ciudad Juárez and in inhabited areas the city shooting rules apply.
What USBP decides at the crossing and what it does not — customs duty, embargo, Time Passes and opening hours — is in the SOP — Customs duty and Time Pass and SOP — Legal border crossing.